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Gekkan Dennou Club 145
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Gekkan Dennou Club - 2000.6 Vol. 145 (Japan).7z
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Gekkan Dennou Club - 2000.6 Vol. 145 (Japan) (Track 1).bin
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spassion
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SOURCE
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FuncEnemy
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ZAKO04.C
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2000-03-20
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3KB
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119 lines
/*
#include <stdio.h>
#include <iocslib.h>
*/
/*
アイテムを持っている敵
とりあえずサイン波的な動き
*/
#include <xsp2lib.h>
#include "../SPASSION.H"
#include "../player.h"
#include "../enemy.h"
#include "../eshot.h"
#include "../effect.h"
#include "../priority.h"
#include "../sound.h"
#include "../entry.h"
#ifndef NULL
#define NULL ((void *) 0)
#endif
#define PALET_MAIN 0x0200
static short MoveEnemyZako04(ENEMY *);
/*static void TiniEnemyZako04(ENEMY *);*/
#define PT_ST 0x40
#define PT_END 0x40+1
/* 16x16キャラの当たり判定 */
extern HIT_XY4 hit8_p;
extern HIT_XY4 hit8_o;
extern HIT_XY4 hit8_s;
/* InitEnemyZako00Hitと同じなのでいらない */
void InitEnemyZako04Hit( void )
{
}
void InitEnemyZako04(ENEMY *ene)
{
ene->info = PALET_MAIN | PRIORITY_ZAKO;
ene->vx = -1 * 65536;
ene->vy = 0;
ene->hit_p[0] = &hit8_p;ene->hit_p[1]=NULL;
ene->hit_o[0] = &hit8_o;ene->hit_o[1]=NULL;
ene->hit_s[0] = &hit8_s;ene->hit_s[1]=NULL;
ene->hp = 1;
ene->no_dead = 0;
ene->func_enemy_move = MoveEnemyZako04;
/* ene->func_enemy_tini = TiniEnemyZako04;*/
/* entry_counter_stop = !0;*/ /* エントリーカウンター停止 */
}
static short MoveEnemyZako04( ENEMY *ene )
{
/* short anim_num;*/
/* 速度を足して上位ワード(固定整数部)だけ取り出す */
ene->x = ((ene->lx += ene->vx) >> 16)-8; /*-8は表示位置をずらすため*/
ene->y = ((ene->ly += ene->vy) >> 16)-8;
ene->count=(ene->count+4)&255;
ene->vy=vy_tbl[12][ene->count];
ene->pt = obj_zako+PT_ST+(ene->anim_count++)/4;
if( ene->pt > obj_zako+PT_END ){
ene->pt = obj_zako+PT_ST;
ene->anim_count=0;
}
/* ene->hit_p[0]=&hit1_p[anim_num];*/
switch (ene->state){
case 0:
if(ENE_X < 128){
ene->state++;
}
break;
case 1:
/* if(ENE_X < 128){
ene->lx = 128*65536;
ene->ly = 192*65536;
ene->vx = 0;
ene->vy = 0;
}
if( BITSNS(0x04) & BIT(1) ){
while( BITSNS(0x04) & BIT(1) );
entry_counter_stop = 0;
return (0);
}
*/
/* 画面外に出たら消去 */
if( ENE_X < 16 - 8 )
return (0);
}
/* ダメージを受けた時の処理 */
if(ene->damage){
MakeEffect(EFFECT_EXPLMINI, 0, ene->x, ene->y);
SetSE(SE_EXPL_S); /* 爆発音 */
ene->player->score += 1;
if( ene->arg )
MakeEnemy(ITEM , ene->x+8 , ene->y+8, 1, ene); /* アイテム発生 */
else
MakeEnemy(ITEM , ene->x+8 , ene->y+8, 0, ene); /* アイテム発生 */
return (0); /* 消去 */
}
xsp_set_st(ene);
return(1);
}
/*
static void TiniEnemyZako04(ENEMY * p)
{
}
*/